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Rachel Sanders

Code You Own Flappy Bird Game

Grades: 8th Grade, Other, 7th Grade
Subjects: Computer Science

Student Instructions

Start this activity by watching the video. Then, think of a code you want flappy to follow. Follow the steps in design process . By using Event handlers, you're going to learn to program our own custom version of FlappyBird! 1. Tap the add button. 2. Use the note tool to brainstorm solutions. 3. Use the mic and record yourself explaining the event handler ( green blocks) chosen. 4. Tap the check to add to your portfolio.

Teacher Notes (not visible to students)

Drawings in Seesaw are preserved and provide evidence for students and teachers as they reflect on progress over time. In Seesaw, not only is it easy for teachers to see all of the students’ drawings in one place, but students can later use others’ drawings as a resource or a helpful study tool. This activity works great when your lesson asks students to sketch, work through a problem, or draw a diagram. To do this activity with students…. 1. Share this activity by tapping the green Share button 2. Students sign in to Seesaw. 3. Students follow the steps to complete the activity.

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