About Seesaw Sign Up

Teachers, save “Gingerbread Man Boat Building - STEAM” to assign it to your class.

Angela Seesawer

Gingerbread Man Boat Building - STEAM

Grades: 1st Grade, Kindergarten, PK-TK
Subjects: STEAM, Art

Student Instructions

Make a boat that gets the Gingerbread Man across the river without getting wet. add Tap the add button. photo Put your boat in the water and take a photo of it. mic Tell us how you can fix it to make it better. check Tap the check to add to your journal. Go build and make your boat better.

Teacher Notes (not visible to students)

Students work in groups of two or three to design a boat that gets the Gingerbread Man across the river without getting wet. Seesaw is used to enhance their reflection during the design, test, rebuild process. Materials needed: - Construction paper Gingerbread Man cutouts - Foil - Cups - Tape - Popsicle sticks - Sink or large tub with water (the river) - Any misc. materials in your classroom for creating Give students an opportunity to reflect after each attempt using photo and voice recording in Seesaw. For example, if their first boat sinks, how can they work together to make it better? What will they try?

Loading