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Mrs. Kitts

Hour of Code - Sphero Bridge Challenge

Grades: 3rd Grade, 1st Grade, 2nd Grade
Subjects: STEAM, Computer Science

Student Instructions

add Tap the add response button to start your team's Hour of Code Challenge. Only one person on your team needs to use this Seesaw activity during the challenge. Tap each page to hear the directions for each step. Go to each step in order from 1 to 8. check Tap the checkmark when your team is done.

Teacher Notes (not visible to students)

TEAM LEARNING OBJECTIVES: • We will identify how Sphero can cross a bridge constructed with inexpensive materials. • We will illustrate the process of determining which code elements would be best suited to accomplish an objective. • We will drive and create a program that moves Sphero over a bridge of our own design. • We will analyze the effectiveness of our work with supporting facts; reflect on the learning.

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